Kinect 3D camera used to create realtime water simulation (by BizarBin)
In this amazing video you see a sandbox equipped with a Kinect 3D camera and a projector used to create a real-time colored topographic map with contour lines onto the sand surface. The sandbox lets virtual water flow over the surface using a GPU-based simulation of the Saint-Venant set of shallow water equations.
The UC Davis W.M. Keck Center for Active Visualization in the Earth Sciences built this for an NSF-funded project on informal science education. These AR sandboxes will be set up as hands-on exhibits in science museums, such as the UC Davis Tahoe Environmental Research Center (TERC) or Lawrence Hall of Science.
Project home page: http://idav.ucdavis.edu/~okreylos/ResDev/SARndbox
The sandbox is based on the original idea shown in this video: http://www.youtube.com/watch?v=8p7YVqyudiE
The water flow simulation is based on the work of Kurganov and Petrova, “a second-order well-balanced positivity preserving central-upwind scheme for the Saint-Venant system.” (via POPSCI)